Friday, May 20, 2011

Lynda.com Dreamweaver CS5 Getting Started with HTML5



Lynda.com Dreamweaver CS5 Getting Started with HTML5
TEAM QUASAR | 182MB
Genre: eLearning


In Dreamweaver CS5: Getting Started with HTML5, author Joseph Lowery explains how to develop cross-browser compatible web sites utilizing the enhanced capabilities of the HTML5 specification. The course details Dreamweaver's support for HTML5, including templates, additional code hints, and a multi-screen preview for mobile device development. Tutorials on embedding native audio and video players without plug-ins, incorporating non-standard fonts with @font-face, and creating forms with spinners, sliders, and calendars are also included. Exercise files accompany the course.


Topics include:
* Updating Dreamweaver CS5 to support HTML5
* Developing for mobile devices and tablets
* Understanding enhanced structural tags
* Creating a basic page layout
* Drawing with the canvas tag
* Implementing CSS3 type effects
* Setting up styles

Homepage: http://anonymz.com/?http://www.lynda.com/-training/77851-2.html

Lynda.com CINEMA 4D Rendering Motion Graphics for After Effects



Lynda.com CINEMA 4D Rendering Motion Graphics for After Effects
TEAM QUASAR | 04-24-2011 | 900.64MB
Genre: eLearning


CINEMA 4D: Rendering Motion Graphics for After Effects demonstrates how to take a simple logo animation in CINEMA 4D and transform it into a compelling motion graphic with After Effects, incorporating two distinct visual styles. Starting with a prebuilt animation rendered from CINEMA 4D, author Rob Garrott employs industry-standard techniques, utilizing materials, lights, and the library of effects in After Effects, to enhance the project's look and feel. Exercise files accompany the course.


Topics include:
Setting up a multi-pass render
Batch rendering in CINEMA 4D
Importing 3D elements into After Effects
Creating and using precomps for compositing control
Compositing 3D text in a dynamic 3D environment
Creating a glow effect using Trapcode Starglow
Using 3D layers to create masking effects
Adding a flash bulb effect with CC Light Rays
Adding glows and glints to type
Creating a 2D camera shake effect using pre-comps
Adding depth of field with the Lens Blur effect

Homepage: http://www.lynda.com/CINEMA-4D-12-tutorials/CINEMA-4D-Rendering-Motion-Graphics-for-After-Effects/79415-2.html

Lynda.com After Effects CS5.5 New Creative Techniques-QUASAR | 518 MB




Lynda.com After Effects CS5.5 New Creative Techniques-QUASAR | 518 MB
Genre: eLearning


After Effects CS5.5 New Creative Techniques highlights some of the most exciting features in the latest release. These include enhanced 3D lights, cameras, and effects; the Warp Stabilizer; new stereoscopic tools; and the simplified audio workflow between Audition and After Effects. The course also includes bonus tips, “Tweaks for Geeks,” on working more efficiently in After Effects, including searching, sorting, saving, and more.


After Effects CS5.5 New Creative Techniques was created and produced by Trish and Chris Meyer. We are honored to host their material in the lynda.com Online Training Library®.

Topics include:
Adjusting the parameters in Warp Stabilizer
Creating orbiting camera rigs
Using the Camera Lens Blur effect
Understanding focus and convergence
Processing audio dynamically

Lynda.com: Flash Tutorials - Flash Professional CS5: Creating A Simple Game For Android Devices.




Lynda.com: Flash Tutorials - Flash Professional CS5: Creating A Simple Game For Android Devices-iRONiSO
English | 960x540 | H264 | 15fps 244kbps | AAC 96kbps | 665MB
Genre: eLearning


In Flash Professional CS5: Creating a Simple Game for Android Devices, author Paul Trani shows how to translate existing Flash skills from the web to mobile devices while designing a game in Flash and publishing it as an AIR for Android app. The finished application includes collision detection, random enemy creation and movement, shooting capabilities, multiple levels, and even a high score screen. This course also goes beyond game functionality and shows how to use mobile capabilities such as the accelerometer and gestures to control graphics, use the hardware keys to activate menus, and also how to optimize content so it plays well on mobile devices. Also included are instructions for distributing an app through the Android Market. Exercise files are included with the course.


Topics include:
* Designing for mobile platforms
* Creating and optimizing game graphics
* Adding random movement and interactivity
* Moving players based on the accelerometer
* Using gestures
* Detecting collisions
* Implementing audio
* Adding scoring and levels
* Implementing a high score screen
* Publishing an app on both Mac and Windows
* Uploading to the Android Market