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Tuesday, January 13, 2015
Saturday, June 25, 2011
Lynda.com 3ds Max 2011 Essential Training...For,Level Beginners,First Start
Genre: eLearning
In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, and games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
Topics include:
* Getting familiar with the 3ds Max interface
* Creating shapes and splines
* Modeling Loft objects
* Creating motion graphics
* Modeling with polygons and subdivisions
* Modeling with NURBS
* Shading objects with materials and maps
* Setting up camera and scene layout
* Lighting basic scenes
* Animating objects with keyframes
* Editing keyframes in the Curve Editor
* Constructing and animating hierarchies
* Using animation Constraints
* Animating particle systems
* Rendering animations to disk
Release Info:
Supplier . : QUASAR
Cracker .. : QUASAR
Packager . : QUASAR
Type ..... : Brain Enhancement
Date ..... : 05-27-2010
OS ....... : Win/Mac
INSTALLATION:
Unpack, burn or mount and enjoy.
Monday, June 13, 2011
Lynda.com ZBrush 4 Essential Training
TEAM QUASAR | 540.6MB
Genre: eLearning
In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in Zbrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
Topics include:
Navigating the canvas
Using perspective and floor
Creating a mesh with a ZSketch
Extracting from an existing mesh
Managing subdivision levels
Working with alphas
Masking off parts of a model
Using deformation
Using subtools
Deforming with Transpose
Painting and texturing
Creating UV maps
Homepage:
Lynda.com Photoshop CS5 Extended One-on-One 3D Objects
TEAM QUASAR | 04-29-2011 | 1.73GB
Genre: eLearning
In this installment of his Photoshop CS5 Extended One-on-One series, Deke McClelland shows how to draw six varieties of volumetric objects and manipulate them in 3D space. The course covers how to make 3D objects from 2D layers, work with predefined 3D shapes such as spheres and cubes, import 3D models drawn in other programs, and maximize the power of the Repoussé feature. Exercise files are included with the course.
Topics include:
Spinning a 2D layer in 3D space
Using basic 3D shapes
Importing a 3D model as an OBJ file
Exporting a 3D model to the DAE format
Painting directly on a 3D layer
Working with UV overlays
Making a bump map
Working with 3D depth maps
The medical applications of Photoshop 3D
Creating 3D motion effects
Revolving objects in 3D space
Adjusting the depth of field
Homepage:
Lynda.com AutoCAD 2011: Tips, Tricks, and Industry Secrets
TEAM QUASAR | 412MB
Video: .MOV | 3h 48m | 960x540 | Audio: mp4a AAC 44100Hz
Genre: eLearning
In AutoCAD 2011: Tips, Tricks, and Industry Secrets, Jeff Bartels shows AutoCAD users how to become more efficient power users, reducing the amount of time it takes to accomplish a task, increasing profit margins, and strengthening marketplace competitiveness. The course covers everything from shortcuts used in geometry creation, to program customization, to real world solutions to common problems. Interface customization, block and reference management skills, and express tool usage are also covered. Exercise files are included with the course.
Topics include:
* Creating macro enabled tools
* Using Auto Complete
* Disabling tool mode settings on the fly
* Moving and copying entities using Windows shortcuts
* Using the Calculator palette
* Formatting text
* Creating parent/child dimension styles
* Making dimensions easier to read
* Making global edits to attribute data and layer names
* Exchanging one block symbol for another
* Inserting content using drag and drop
* Navigating layer list using the keyboard
* Importing layouts from template files
* Consolidating backup files
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